Welcome to Solipsist RPGs

When my eyes shut
These dreaming houses all snuff out;

Soliloquy of the Solipsist by Sylvia Plath

The Concept

A Solipsist is a human with the power to change reality with a thought, by manipulating the animacules, invisible microscopic creatures that create the stuff of reality from their own motions. So long as the change the Solipsist desires fits with their own selfish view of the universe, and they desire it enough to stir the animacules into a response, they can do anything!

Most Solipsists quickly burn themselves out, or vanish into realities of their own desires, but a few, the balanced Solipsists which the game focuses on, walk a fine line between their own obsessions and the things they value in the consensus world.

It is these few Solipsists, struggling with the nature of their own being and the challenge of caring about reality when reality does not exist, who alone stand between the rest of us and the Shadows, a corrupting force of un-making that seek to unravel the universe. Without the Solipsists to rebind the tears that the Shadows leave in reality all things would soon descend into a chaos of non-causality and un-being.

They are unlikely saviours, but they are the best we have

The Game

Solipsism (Latin: solus, alone + ipse, self)

The theory or view that the self is the only reality

Solipsist is a diceless story driven game focusing on the conflicts between the character's obsessions and their limitations as they struggle to come to terms with themselves and to resist the Shadow. Solipsist has only one core mechanic, modeling the Solipsist's ability to change reality with a thought. Solipsist characters are described in terms of their Vision, the ideal world they want to live in, Obsessions, the things about their Vision which draw them most, and Limitations, the things that hold them back from achieving their desires.

Solipsist was originally designed as an entry for the 2006 24 minute RPG design contest at Conpulsion (read more about the game's origins). Subsequent versions were playtested online, and the final version is published by David Donachie and BoxNinja.

The game was launched at Conpulsion 2008 and was an instant hit, selling out before the end of the convention. Subsequent reviews have called it "Mage done right", "A change in the reality of gaming" and "Something we'd be better off selling to Afghan Guerillas". High praise indeed!

Downloads

Preview
solipsist-preview.pdf (2.17 MB)

A 12 page preview of the printed game, offering samples of the background, rules, art and contents.

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